They even address “Craig” the enemy who looked so flat and bad that his momentary appearance in the original Infinite trailer became a meme. According to Director of Art Management Neill Harrison, “the facial animation on NPCs was not fully implemented in that build, which resulted in Craig’s incredibly deadpan/lifeless look…There’s been further work done on the material fidelity and more variety added for Brute faces, we’re also working to add some hairdos and beards which was something we hadn’t gotten to in July. So, whilst we have come to love our dear old Craig, he’s certainly undergoing a significant makeover.”
Meanwhile Ani Shastry, the Development Manager for the Graphics team noted that “key areas of progress include better quality of global illumination, ambient occlusion, shadows, volumetric lighting, sky, and atmosphere.” You should read through the entire post to see what else has been changed, which should give Halo Infinite a completely different feel from an art and tech standpoint, and may explain why it’s being delayed a full year.
As 343 Day draws to a close, we’re excited to offer a closer look at Halo Infinite development and share our updated launch window of Fall 2021.Read more in the first Inside Infinite: https://t.co/1m5mLSJKVm pic.twitter.com/FyDDs1WNoJ
— Halo (@Halo) December 8, 2020