Data from the publishers helped the researchers to gain a more accurate understanding of how long people spent playing each game, rather than having to rely on player estimates. “Through access to data on peoples’ playing time, for the first time we’ve been able to investigate the relation between actual gameplay behavior and subjective well-being, enabling us to deliver a template for crafting high-quality evidence to support health policymakers,” the study’s lead author, Professor Andrew Przybylski, said in a statement.
Decades of previous research, according to Przybylski, indicated people tended to be unhappier the more they played games. He told the
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