In many ways, Kinect was far ahead of its time when it launched in 2010, but its limitations both for users and developers would come to define it.
The technology was born out of a skunkworks project inside Microsoft’s Xbox team, tasked with envisioning a new future for gaming. This project grew in urgency after Nintendo launched the Wii and up-ended what it meant to sell a games console. With the Wii, the Japanese giant had sidelined typical controllers in favor of wands that mirrored the player’s gestures. Designed to look like friendly, commonplace TV remote controls, the Wii became
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